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 Japan's M.B.O.W.'s

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PostSubject: Japan's M.B.O.W.'s   Fri Sep 07, 2012 5:59 am

M.B.O.W.'s


This is a archive record of Japan's Mechanical Bio-Organic Weapons. Detailing the creatures that the Organization known as Wakazashi created then released upon discovery that the creatures were uncontrollable, unstable, ect.

The several creatures detailed here are in the world and appear in normal areas most often seen attacking common infected or dark one's Please not that these creatures are both Mechanical and organic in nature.
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PostSubject: Re: Japan's M.B.O.W.'s   Fri Sep 07, 2012 6:15 am

The Knight




The knight is a fully outfitted combat specialist designed to hunt down and exterminate target with extreme prejudice, none of the mild shit. More Mechanical in nature than the other MBOW's The Knight seems to be a front guardsman of sorts often found protecting territory. It does not initially attack non-infected but will if they prove dangerous to it's ward. The Knights were released to cleanse the area of china but for unknown reasons left their duty and spread across the world.

Height: approximately 10ft tall.

Weight: Unknown.

Main Weapon: Hemorage Blade.

A blade using solidified blood that is restored in battle rather than after. the blade has a barrel above it for long range attacks it can fire a round of high pressure blood fast enough to go through a titanium wall. Ammo like the blade is restored by defeating enemies and adding their blood to it's weapon systems.

Secondary weapon: Aegis shield.

The Shield is actually a melee weapon with a secondary defense capability, the idea was that the Knights eventually would run out of blood for their primary weapons and giving them ammo was too costly. Since they prefer close range combat anyways they were given this shield as a melee weapon to compensate for lack of blood armaments.

Propulsion system: The Knight's propulsion system draw air into the engines to propel the MBOW forwards backwards or sideways the allowing it to draw more air into the engine the faster it goes. The engines has an after burner system for tight spots and allow for limited flight capabilities.

Habits: Tend to stay near other MBOW's whether or not they are friendly and acts like a vanguard. They seem the most mellow and cooperative of the MBOW's. It is suggested that you do not bother one or anger it.
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PostSubject: Re: Japan's M.B.O.W.'s   Fri Sep 07, 2012 6:53 am

The Wolf



The Wolf is a sub type of the Knight. With less armor plating but more speed The Wolf is a more aggressive kind of MBOW. The Wolf like it's name tend to work in packs using speed and relentlessness to hunt down and kill their targets. They were released as a failure due to the fact that beyond their own model of MBOW they do not have a friend or foe recognition system and therefore attack anything that's gives them a reason to. During their "release" the largest pack managed to escape and spread out into the world.

Height: 6 foot even.

Weight: 300lbs.

Main Weapon: Wolf claws.

These feral weapons are filled with a lethal toxin that attacks the nervous system shutting down movement.

Secondary weapon: Black Knight's Shield.

The Black knight shield is a secondary Melee weapon that absorbs kinetic energy and bounces it back. The Shield itself is modded only for close range defense only.

Propulsion system: The Wolf is a runner and is made for getting from point A to point B. faster than it's target. To this end they employ their pointed design to cut through the air rather than push against it.

Habits: The Wolf behaves like the lycans do staying in the forested areas to hunt. Maybe they just need a hug?
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PostSubject: Re: Japan's M.B.O.W.'s   Fri Sep 07, 2012 7:35 am

The Wyrm



the Wyrms are besat the roost in abandoned cities claiming the skies and blocking access to the area. Designed for air to ground and air to air combat they Achieve air domination first then begin the assault. They were schedualed for "Release" but they multiplied to quickly and escaped. their numbers are kept down by competitors now but they are still a major threat.

Height: 20 to 30 feet.

weight: an estimated several tons.

Weapons: They have a primary energy canon located on their lower jaw. Sharp claws for melee combat and a small stock of short range missiles.

Propulsion: Their wings supplemented with tech allow them to fly much longer than expected, they can fly at near supersonic speeds in a straight line but are made more for dog fighting than anything else.

Habits: The breed and overrun a area unless they are stopped.

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PostSubject: Re: Japan's M.B.O.W.'s   Fri Sep 07, 2012 8:03 am

The Jabberwock



The Jabberwock is a design triumph but practical failure. Being better than the rest of it's MBOW relatives by design it was deemed as failure like many others due to the simple fact that once put out into the field it ignored all commands and did as it saw fit. Since they couldn't destroy these top of the line monsters they simply let them go free.

Height: Around three stories high maybe higher.

Weight: About a ton.

Combat capabilities: The Jabberwock excels in all areas of combat being able to fight anywhere and anything all long as it has the energy. Strong in close combat due to enormous strength and sharp claws and it breath attacks. Capable in long range due to it's long range the Jabberwock is pure combat which explains why there are so few of them.

Movement: They fly and walk and swim no one is sure quiet how fast in each they can move.

Habit: Find the biggest and toughest thing they can find and fight it to the death.
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PostSubject: Re: Japan's M.B.O.W.'s   Fri Sep 07, 2012 8:13 am

The Bandersnatch



The Bandersnatch is a loyal guard dog like MBOW that was designed for VIP transportation then later full protection service when the infection hit Japans walls. They Bandersnatch was deployed on many missions to find survivors unfortunately their protection programming did not allow for them to interrupt their targets lives and therefore they stayed with their target until they died or became infected like a large dog.

Combat capabilities: The Bandersnatch has a vicious bite that is most effectively used against organic enemies. In normal situation the bite can not be healed except by rubbing the saliva of a bandersnatch onto the wound. they are fast in close range and are extremely tough.

Movement: The Bandersnatch can go most places but can not fly and has trouble with water. it is a decent runner however.

Habit: They tend to be protecting someone if a Bandersnatch is near so is someone uninfected.
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PostSubject: Re: Japan's M.B.O.W.'s   Fri Sep 07, 2012 8:25 am

The Juggernaught



The Juggernaughts are high defense high firepower platform MBOW's that slowly hunt down their designated target whether it be an individual or entire species. The Juggernaughts were designed to both defend heavily classified facilities and attack high priority targets. Because of this they will often stand perfectly still until something happens allowing them to choose whether or not to defend or attack.

Height: 15 feet.

weight: 6 tons

Combat capabilities: The Juggernaught can shrug off most attacks with ease. and has heavy firepower to back up it's heavy defense. It's main weapons fire a highly explosive ball of expanding metal that once it has detonates sends shrapnel everywhere. The Explosion expands rapidly with flames reaching about 2000 degrees k for the breif instant they are there. It it strong and can beat back most creatures giving the Jabberwock a run for it's money.

Movement: The Juggernaught is limited in movement and can only walk on land.

Habit: They act like statues until given reason to move they may attack indescriminatly if the view threats in the area.
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PostSubject: Re: Japan's M.B.O.W.'s   Fri Sep 07, 2012 8:33 am

The Reaper



The Reaper was designed like a warrior ant to defend the underground complex and go out and destroy threats to it designed exactly like ants they don't have the ability to feel pain and will continue to fight no matter what. They expanded after tunneling far enough underground.

Height: 6 feet tall

Weight: 200 lbs

Combat capabilities: fast movement coupled with guns and blades make this enemy and particualry deadly foe

Movement: The reaper runs extremely fast being able to keep up with Wolf MBOW type.

Habit: They are insect like in nature being found mostly underground.
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PostSubject: Re: Japan's M.B.O.W.'s   Fri Sep 07, 2012 8:44 am

The Behemoth



The Behemoth is a large creature that failed the programming phase horridly. Designed to hide in buildings and spring surprise attacks, they hide in abandoned warehouses and caves or cathedrals if they can fit. Because their programming didn't hold they ignored commands and left entirely. Now they are rare but persistent.

Height: 20-40 feet

Weight: 10 tons

Combat capabilities: They are heavily melee based having only a single ranged attack, a canon in their large maws. they are slow but powerful and can take Jabberwocks if given the chance.

Movement: They are burrowers like the reapers, and can be seen fighting reapers for territory.

Habit: Surprise attacks. They wait until you step into their range and strike surprisingly quickly.
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PostSubject: Re: Japan's M.B.O.W.'s   Fri Sep 07, 2012 2:18 pm

The Atlas



The Atlas was designed for no retreat situations and only given the ability to move forward. That said they can move forward through anything, the slag guns have rotating drills and grinders that are employed often A single atlas can literally cut it's way through a mountain. Because they can only move forward they are rarely seen battles having turned them around most are assumed to be at the bottom of the ocean.

Height:around 3 stories.

Weight: 10 tons easy

Combat capabilities: Heavy close range and melee capabilities slag guns that can be used as drills.

Movement: Slow walkers even though they can walk through just about anything.

Habit: You'll find them moving in a straight line once they start moving only death stops them.
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PostSubject: Re: Japan's M.B.O.W.'s   Fri Sep 07, 2012 2:26 pm

The Cobra



The cobra is the least mechanical of the MBOW's and there is good reason for it. The cobra was made to combat the Carnates and to this aim was given nothing supernatural or high leveled after they discovered the uselessness of these things on them.

Height: 6 feet tall.

Weight: about 1 ton.

Combat capabilities: Employs grappling and biting to bring down targets will wrap around foe and claw it to death.

Movement: drags itself along the gronud and can swim.

Habit:These things are programmed to find and kill Carnates you'll find them wherever there are carnates.
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PostSubject: Re: Japan's M.B.O.W.'s   Fri Sep 07, 2012 2:35 pm

The Bugger





The bugger is a spy bug in all simplicity programmed to gather in large numbers in case of combat. They are usually hidden inside the blood swarm or in smaller numbers around the other species. they record and store information wherever they have set up. These creatures were origianlly used to spy on supernatural creatures of the world. and later abandoned when more pressing matters came up.

Height: anywhere from 3 inches to a foot.

Weight: unknown.

Combat capabilities: Swarming is it's primary combat function. it has a single projectile based weapon that fires bullets depending on the size of the Bugger.

Movement:Flight is all they do.

Habit: They are swarmers look for large numbers of them.
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PostSubject: Re: Japan's M.B.O.W.'s   Fri Sep 07, 2012 2:53 pm

The Hunter



The Hunter is the strangest of the MBOW's for the sheer reason that Japan does not have the technology to create these creatures ass of now, as from what has been seen they may never have the tech. The Hunters are super soldiers, strong fast and dependable and to date are the only MBOW's officially employed inside Japan. Fiercely intelligent the Hunters follow a strict doctrine that is not unsimmilar to the Samurai. They are look on as the pinnacle of the MBOW program.

Height: 8 feet tall.

Weight: 240lbs

Combat capabilities: They can fight like any human except better arm can use weapons and armaments from dead allies or enemies. They seem to be able to react just as quickly as the supernatural races can and are just as strong. their actual ability varies from individual to individual.

Movement: They move around on two feet but can pilot most modes of transportation at the very least they can use what they are given.

Habit:If they aren't in Japan be on your guard cause there is No telling their actions.
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