Name: Mooch Player: Mooch
Title: Master Of Disugise!
Race:Human
Height: 5' 4"
Eyes: Hazel
Sex: Male
Weight:
Hair: Auburn
Age: ???
Abode: Mooch's house.
Race: Humani Dalenof/Human.
Main Statistics:
6 MIGHT
4 FINESSE
4 RESOLVE
2 WILL
6 CHARM
2 CUNNING
Combat Statistics:
Lives: 6
Bombs: 5
Evasion: +4
Hitbox Rating: 0
Striking: +2
Reaction: +2
Fandom Points: 0
Spell card points: 2
Skill points: 0
Primary attack: Normal shot - Fires normal bullets from a gun he pulls out of nowhere!
Traits:
Racial Ability: The Luck of the Gods
Humans gain a +1 bonus on every roll they
make.
Racial Ability: Work Ethic
A good reason to keep Humans around is that
they’re good workers! Humans gain an additional 5
Skill Points to spend during character creation.
Artificer:
Gain a +2 bonus to rolls when you use the Blacksmith skill.
Endearments:
Notorious: Your character has done things in the past which make her a popular suspect when new things crop up. +2 FP
Frail: Your character isn’t as healthy as most others. +2 FP
Life of the Party: Your character thrives in social situations, but alone is almost intolerable to deal with. +2 FP
Biography: Your character is well chronicled. +2 FP
Absent-Minded: Often, your character will misplace items and can’t remember where. +2 FP
Skill:
Animal Master: (Will) 0 + 2 = 2
Artistry: (Cham) 0 + 6 = 6
Awareness: (Resolve) 0 + 4 = 4
Bluff: (Charm) 0 + 6 = 6
Brewing: (Cunning) 0 + 2 = 2
Cooking: (Cunning) 0 + 2 = 2
Herbalism: (Resolve) 0 + 4 = 4
Sneaking: (Finesse) 5 + 4 = 9
Blacksmithing: (Might) 5 + 6 + 2 = 13
Farming/Gardening: (Might) 0 + 6 = 6
Fishing: (Resolve) 0 + 4 = 4
Games of Chance: (Will) 0 + 2 = 2
Intimidate: (Will) 0 + 2 = 2
Lore: (Cunning) 0 + 2 = 2
Thievery: (Finesse )0 + 4 = 4
Merchant: (Cunning) 0 + 2 = 2
Proper Behavior: (Charm) 0 + 6 = 6
Tailoring: (Finesse) 0 + 4 = 4
Spell Cards:
Sign: D.E.A.G.L.E. Sign
Name: BULLETS FROM THE BULLET DIEMENSION!
Invulnerability: 2 Rounds
Rounds: 2
Round 1: Attack volleys: Persist/Huge/Big/Beam/Beam/Beam.
(total effects: - 4 evasion. +4 to kill)
Round 2: Attack volleys: Persist/Beam/Beam/Beam/Beam/Wide beam.
(total effects: - 10 evasion + insta lose a life if you cant evade it)
Belongings: The clothes on his back, Access to the crazy spectrum, The goggles on his head, and a Single D.E.A.G.L.E.
Name: Angelica Player: Mooch
Title: Angel of Catastrophe
Race: Tsukigomi (Artifact spirit)
Height: 5' 3"
Eyes: Blue
Sex: Female
Weight:
Hair: Blonde
Age: ???
Abode: Mooch's house.
Race: Before-Tech Engineer.
Main Statistics:
4 MIGHT
4 FINESSE
2 RESOLVE
6 WILL
2 CHARM
6 CUNNING
Combat Statistics:
Lives: 4
Bombs: 3
Evasion: +4
Hitbox Rating: -2
Striking: +6
Reaction: +6
Fandom Points: 13
Spell card points: 39
Skill Points: 5
Primary attack: Normal shot - attacks multiple times with her D.E.A.G.L.E. and the weapon bits that float behind her like wings.
Traits:
Racial Ability: Blank Slate
Artifact Spirits are especially malleable, and
they are capable of shirking certain aspects of their
being easier than others. The Fandom Point cost of
paying off Endearments and Very Bad Things for
Artifact Spirits is halved (rounded up).
Endearments:
Inferior Specimen Your character has self-confidence issues based on their physical appearance.
Outcast Your character is shunned by others of her kind for some reason.
Tsundere There are two faces for your character, one in public, and the other in private.
Tailchaser When encountering a PC or NPC that has a tail, your character has a new goal in life: pet that tail.
Notorious Your character has done things in the past which make her a popular suspect when new things crop up.
Very Bad Things:
Elemental Weakness:
Water Your character is weak versus Water Elemental attacks.
Statistic Lockdown:
Charm Your character cannot improve her Charm statistic.
Skill:
Animal Master: (Will) 0 + 6 = 6
Artistry: (Cham) 0 + 2 = 2
Awareness: (Resolve) 2 + 2 = 4
Bluff: (Charm) 0 + 2 = 2
Brewing: (Cunning) 0 + 6 = 6
Cooking: (Cunning) 0 + 6 = 6
Herbalism: (Resolve) 0 + 2 = 2
Sneaking: (Finesse) 0 + 4 = 4
Blacksmithing: (Might) 3 + 4
Farming/Gardening: (Might)
Fishing: (Resolve) 0 + 2 = 2
Games of Chance: (Will) 0 + 6 = 6
Intimidate: (Will) 0 + 6 = 6
Lore: (Cunning) 0 + 6 = 6
Thievery: (Finesse) 0 + 4 = 4
Merchant: (Cunning) 0 + 6 = 6
Proper Behavior: (Charm) 0 + 2 = 2
Tailoring: (Finesse) 0 + 4 = 4
Spell Cards:
Sign: Catastrophe Sign.
Name: Minor Catastrophe.
Invulnerability: 1
Rounds: 2
Round 1: Beam, Attack volley.
Round 2: Attack volley.
Sign: Catastrophe sign.
Name: Major Catastrophe.
Invulnerability: 2 rounds.
Rounds: 2
Round 1: Option (Beam/Volley bit), Beam, Beam, Volley.
Round 2: Option: (Volley/Volley/ Volley) Beam, Beam, Beam.
Sign: Catastrophe sign.
Name: Infinite Catastrophe.
Invulnerability: 3 Rounds.
Rounds: 3
Round 1: Persist, Big, Big, Huge
Round 2: Persist, Volley, Volley.
Round 3: Persist, Beam, Beam, Wide beam.
Belongings: